simple@lemm.ee to Gaming@lemmy.worldEnglish · 6 months agoWhat did they mean by this?cdn.masto.hostimagemessage-square32fedilinkarrow-up1206arrow-down111
arrow-up1195arrow-down1imageWhat did they mean by this?cdn.masto.hostsimple@lemm.ee to Gaming@lemmy.worldEnglish · 6 months agomessage-square32fedilink
minus-squareDannyBoylinkfedilinkEnglisharrow-up38arrow-down2·6 months agoIt’s a simple strategy. Make games that are cheaper to develop but are critically acclaimed and make even more money. I’m surprised they didn’t decide to do this sooner.
minus-squareTedrow@lemmy.worldlinkfedilinkEnglisharrow-up44·6 months agoThis is a response to them closing down several studios. Including one that made a smaller game that gave them prestige.
minus-squareNounsAndWords@lemmy.worldlinkfedilinkEnglisharrow-up27·6 months agoStep 1: Destroy studios making good games. (They forgot about a Step 2)
minus-squareDannyBoylinkfedilinkEnglisharrow-up6·6 months agoI didn’t know the context, it just sounded funny.
minus-squareoptissima@lemmy.worldlinkfedilinkEnglisharrow-up9·6 months agoActually the strategy is simpler than that: Make games in a monopolized market so even if it’s not critically acclaimed you own the block.
minus-squareMentalEdge@sopuli.xyzlinkfedilinkEnglisharrow-up6arrow-down1·6 months agoPeople go back to playing old games. M$: wait no
It’s a simple strategy. Make games that are cheaper to develop but are critically acclaimed and make even more money. I’m surprised they didn’t decide to do this sooner.
This is a response to them closing down several studios. Including one that made a smaller game that gave them prestige.
Step 1: Destroy studios making good games.
(They forgot about a Step 2)
I didn’t know the context, it just sounded funny.
Actually the strategy is simpler than that: Make games in a monopolized market so even if it’s not critically acclaimed you own the block.
People go back to playing old games.
M$: wait no