nanoUFOM to GamesEnglish · 8 months agoThe five-year journey to make an adventure game out of ink and paperwww.theverge.comexternal-linkmessage-square3fedilinkarrow-up168arrow-down10
arrow-up168arrow-down1external-linkThe five-year journey to make an adventure game out of ink and paperwww.theverge.comnanoUFOM to GamesEnglish · 8 months agomessage-square3fedilink
minus-squaremindbleachlinkfedilinkEnglisharrow-up1·8 months ago “This is the sad thing about the way our kind of creative mediums are going: works don’t have any kind of permanence — they can just vanish,” he says. The medium is permanent. The platform has betrayed you, and all of your customers, and all future audiences with the slightest interest in your work. This is a crime and you are the victim.
The medium is permanent. The platform has betrayed you, and all of your customers, and all future audiences with the slightest interest in your work.
This is a crime and you are the victim.