Oh yes, my friends, we’re gonna be shapeshifting. Here’s a quick (and almost certainly incomplete) list of new features for Path of Exile 2.
- Six new character classes, along with the six from PoE 1 for 12 total (Sorceress, Monk, Huntress, Mercenary, Warrior, Druid)
- New ascendancies, with three for each class
- A revamped skill gem system where the links are in the gems themselves, not tied to equipment
- Tons of new skills, including shapeshifting (bear, wolf, cat) and giant comets
- Meta gems, which are gems that can have other gems socketed into them (think things like cast on crit or spell totem)
- New weapon types, like spear and crossbow that have their own skills
- A six act story campaign set 20 years after the death of Kitava
- A new map-based endgame
- A dodge roll for everyone that doesn’t require a gem link, with the ability to dodge-cancel abilities
- Changes to crafting and the economy, including changes to the way chaos orbs work and the introduction of gold as a currency
- Over 100 new bosses to battle, each with unique mechanics
By far the best thing about PoE 2, which doesn’t seem to be getting as much focus, is the radical change in combat.
PoE is a great concept but all combat in PoE 1 eventually devolves into “1 button build that explodes the entire screen” and that’s fun for like, a day or two once you hit that point.
Excited to see what PoE 2 brings.