• @[email protected]
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    3824 days ago

    This kinda feels like Sony forced this to happen. I have no supporting evidence, it just feels like it to me.

    • @[email protected]
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      2224 days ago

      You’d be right on the money imo.

      I’ve been a AAA developer for almost 2 decades, and there is no way in hell they did not explicitly sign to have the sony account linking. I didn’t like the way he acted on twitter acting like the poor indy dev getting wrecked by the tyrant, when he was hoping it would fly.

      He thought it would be okay to sell your data for his chance at making a game. When it backfired due to popularity, he didn’t take any responsibility and let sony look bad. I bet there’s a lot of people at Sony who didn’t like that.

      • Scrubbles
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        1524 days ago

        I agree, he made his bigger partner look bad. Even if sony didn’t force this (which I’d be surprised about), their own board probably did. “Oh you just pissed off our biggest partner, that doesn’t seem great for business”

        • Justin
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          1224 days ago

          Arrowhead is a very small company. Company details are actually public knowledge in Sweden, and you can see that arrowhead only has 4 board members, two of them being the CEO and vice CEO: https://www.allabolag.se/5567796544/befattningar

          Crunchbase seems to think they don’t have any venture capital, so it’s possible that the board members are the only shareholders here, but who knows.

  • @[email protected]
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    3024 days ago

    Pretty cool. Nice to see someone so passionate about their studio that they stepped down to be in a more creative role.

  • @[email protected]
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    2624 days ago

    There’s something to be said for knowing when you’re in the wrong role and fixing it rather than doubling down.