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- cross-posted to:
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I loved that game. Might be interesting to try again. Man, Myst seemed so revolutionary at the time and I sure loved the concept of there being no instructions, you’re just plunked down in a world and figure out that there’s stuff going on.
Honestly, it looks great. I think it has retained some of its original charms, visually.
I was only marginally aware they were working on a remake, and I just learned it will be available for VR. Apart from art/media crossovers in exhibits, I have not touched VR, nor did I have any desire to, but I can see it working for something like Riven. Maybe I’ll try that.
Here is an alternative Piped link(s):
https://piped.video/watch?v=LN1TQm942_U
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
Here is an alternative Piped link(s):
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
There seem to be some changes / additions to the original game? For example I don’t remember the house/dome thing on the giant tree stump (~30s) or the tree (at the end of the trailer).
The house on the giant stump is where Catherine is being held captive.
One of the things about the original game is you were locked to certain viewpoints which made it a lot easier to make sure players picked up on details; you couldn’t just walk through an area staring at the sky etc. but you couldn’t take in your surroundings. There’s a lot of details about the environment that was always there but is difficult to know about because there aren’t any perspectives that look at them.
Looks like they did a great job keeping the visual aesthetic of the game, fairly realistically rendered environments and textures. It looks like Riven.
If that was in the original game (which I did play it a couple of times) I absolutely don’t remember it.
You’re right of course about the limits of the point and click and forced view nature of the game. A lot is hidden / cannot be explored as thoroughly.
It looks pretty right to me. I’ll probably pick it up (after already having the original and the steam version).
This video from DavidXNewton’s playthrough of the game shows him arriving there at about the 12 minute mark. The only way to get there is from a linking book in Gehn’s…world? And I believe it’s the last new location you visit in the game.
There are features I don’t recognize, like on the bottle village island there’s some large beehive looking structure I don’t remember, there’s also a structure in the middle of the lagoon I don’t recognize, and the withered looking tree with the walkway around it right near the end, so I suspect it has been slightly retooled.
Here is an alternative Piped link(s):
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
The golden ball thingy in the bottle village? That’s this floating “cage pyramid” where you can go up with a swing like elevator. I’m lacking the words to describe it better.
It seem I forgot most of Ghens world tho.
At 4 seconds in the trailer above, player character is walking out of the low cave and looking up at the bottle village, and above is a beehive like object up on top of the cliff; top-center of the frame. I don’t remember that being there.
At 1:05 we get a look at what I’m talking about, I know the chair we’re sitting in from the original game, I think Gehn would preside over executions from here, he would open the trap door in the floor to either drown the Rivenese or feed them to Wharks. The player has to use this control to close the trap door so they can stand there and ride the dunk manacles up to the jail cell. But that’s not what I’m talking about.
Here is the same vantage point from the original game (at around the 2 minute mark). The “cage pyramid” is similar in both along the near wall of the lagoon with the town opposite. But in the new trailer, there’s an additional alter-like structure in the center of the lagoon that wasn’t there before.
Both of these may just be additional background scenery or they may be altered gameplay features. Both of these details I notice are from a fairly early stage of the game so I wonder if they might add some guidance to players in the early game?
Ah, I didn’t catch that. I would like to think they’d only add things with a good purpose, e.g. better early game experience.
Reviews?