- cross-posted to:
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- cross-posted to:
- [email protected]
I have never used the Steam beta or Proton-GE or whatever information is spreading out there to noobs about what they should do, and I’ve been gaming exclusively on Linux for more than 20 years. Only do this beta or bleeding edge stuff if you have a problem, and a good reason to believe that will help (like people reporting your specific issue is fixed in beta). Or I guess if you’re bored out of your mind. And expect other issues since it’s fucking beta.
Proton GE is pretty standard and actually a necessity to play many games like fallout 76 on steam
You don’t need Proton-GE for Fallout 76, even.
You do or it crashes on launch
I had no issues when I ran it. Besides, it’s marked Playable by Valve (for all that’s worth), and ProtonDB seems to agree.
Maybe they fixed it?
Must have been very recent because it was like that for a few years and including when I last played 1-2 months ago. Protondb advice was use GE proton
ProtonGE has fixes that Proton can’t have for legal reasons, so it’s good to use it.
What fixes? Why can’t Proton have them but GE can?
Proprietary codecs for example, which is why some cutscenes in Proton are shown as a color test screen, those are fixed on GE.
If GE received a Cease and Desist, that would be frustrating, but linux gaming would go on. If Proton got a Cease and Desist, that could be catastrophic to linux gaming. Valve could even theoretically get banned from working on linux gaming (like the Yuzu devs got banned from working on emulation). It’s just not worth the risk for compatibility/performance for a smaller proportion of games.
Hopefully any legal updates can get up-streamed. I’m not interested in proprietary codecs anyway.
Well, sometimes Windows games depend on propietary codecs, and until Valve can get the devs to make adjustments so the codecs aren’t needed, the games aren’t going to work properly in regular Proton.
If there is a free codec alternative I assume they can use that when the game calls for that codec? Perhaps I don’t know enough that that’s harder than replacing DirectX calls with Vulkan.
The issue is one of licensing, not technology. There’s all kinds of patents in the space, and using free codecs could still infringe them. DirectX doesn’t have the same patent protection. I believe in theory you could make a fully open source Linux native version of DirectX.
For more info from someone who knows more than me, see here.
I needed Proton GE to play The Witcher 3, which was released in 2015.
This seems to work with regular Proton these days, it’s even SteamDeck verified.
Well, it doesn’t launch on my machine unless I’m using Proton GE. I have tried regular Proton.
I think this is an issue in using the updated version with the graphics overhaul. You can change that in the launcher. But if you found Something that works then you rock it.
what’s the point of Proton-GE ? i’ve never head of it before
One thing often useful (particularly for older games) is support for more video codecs. Due to licensing, valves proton supports less video codecs, which can sometimes cause cutscenes to be played as test-images instead.
That guy’s channel got blessed by the algorithm, got it recommended yesterday as well.
Cool video, but sometimes… people should wait a bit before giving advice.
Really cool experience report, but advising stuff like hunting for .deb’s on the Internet is just not good.
That thumbnail makes it look like you’re about to lean forward and take a bite out of your microphone.
Here is an alternative Piped link(s):
https://piped.video/AOgsdV7B1Gs
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
Just watched your video on video editing/creation on linux earlier today, great watch
Great advice!