• FiveMacs@lemmy.ca
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    5 months ago

    Not releasing a game and stringing people’s wallets along also undermine the integrity of your ‘game’.

    I wouldn’t be surprised if those 600 accounts is more then Half their actual ‘playerbase’

    • MeatPilot@lemmy.world
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      5 months ago

      This “game” is in Alpha right? Been in development since 2012.

      The bigger question is. Why is this even being operated as an actual game? Why are their even accounts to ban. How can you cheat on something that isn’t released yet and undergoing testing and bug fixes.

      • FiveMacs@lemmy.ca
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        5 months ago

        Exactly…killing your alpha player base instead of using their in-game knowledge to patch holes and fix weird unintended bugs/glitches.

        • Heavybell@lemmy.world
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          5 months ago

          They only suspended the accounts of people who did it way more than necessary to test it. The exploit process degraded server performance, which got in the way of other testing. It makes sense if you think about it.

      • Adderbox76@lemmy.ca
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        5 months ago

        The bigger question is. Why is this even being operated as an actual game?

        Because the longer they call it an “alpha” the longer they can try to rake in more kickstarter money and the longer they can use “it’s an alpha” to excuse game breaking bugs.

        The moment they hit 1.0, they become officially answerable to their customers for having a playable game.

        Why do that when you/re perpetually raking in the money anyway.

        Seriously…whether it ever actually hits 1.0 or not, making the microtransactions/real money purchases live in a product that they “insist” isn’t a game yet, is just shady as fuck.