• tal@lemmy.today
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    5 months ago

    Summary: he told management that it’d take 18 months to do a good game, couldn’t do it in less then 12, and Interplay was, at that point, down to 6 months of cash.

  • Titou
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    5 months ago

    Better not making a game than making a bad one, wish bethesda sounded like that

  • ZombiFrancis
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    5 months ago

    Chris Taylor talking about Fallout Tactics illustrates the clusterfuck Interplay was on Fallout years before that.