• @pkmkdz
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    75 days ago

    "narrative link” to the long-in-development sequel.

    “at E3 2017, when the publisher revealed it would take the form of a prequel.”

    So… prequel or sequel? Mfs don’t even know what they write about

  • @[email protected]
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    6 days ago

    Uh oh. What did Ubisoft do this time?

    They only talk about BG&E2 when they are about to be raked over the coals for some heinous shit they did.

  • @[email protected]
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    126 days ago

    Enduring commitment… To whom? Certainly not the franchise, otherwise it wouldn’t take that long, absolutely not the players since they keep ignoring what they actually want out of a prequel or sequel for that franchise. The shareholders? Doesn’t that kind of require to you know… Release a product? Which more or less only leaves one option. Enduring commitment to not knowing what the heck they are doing.

    • @[email protected]
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      86 days ago

      At that point I have absolutely no idea what they’re trying to do with that series.

      They clearly don’t care about the dozens of us (dozens!) that just wanted the end of that quirky little game from the 00’s. So they’d want a new market for it, as was clear from that now old E3 shitshow… But why would those new players care about that IP at all?

      A direct sequel, as good as it is, would have a tiny reception, and anything else would disappoint anyone who still cares about the first one. And I expect those to be vocal if not many.

      • @[email protected]
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        5 days ago

        Well. All I want is more of that thing the first game did. Not some bog standard Ubisoft formula that they have been too afraid to deviate from for so long now.

        Sure apparently IIRC Michel ancel was not easy to work with. Not that I would know since I didn’t work with that guy. But who knows what is true when said dev left ubi stating that the company sucked now… I suppose the truth is somewhere in between, he didn’t want to conform that much to the safe Ubisoft formula and Ubisoft inausted that he did.

        Man I remember when they took risks and put out actual good games instead of the same old safe and non risky rehashes that they do now.

        • @HackerJoe
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          35 days ago

          Child of Light was a successful attempt at making a good indie-like game. I liked it. It was different and creative. I wonder what became of the announced sequel…

          Plourde expressed that he was unsure if it was still in development but said that he was not involved and that it was unlikely, with most of the core team responsible for the original game having departed the company.
          With a focus on games as a service, Plourde expressed doubt over the prequel, believing games such as Child of Light to be no longer something that Ubisoft would want to make.
          https://en.wikipedia.org/wiki/Child_of_Light#Sequel

          Fuck Ubisoft.

  • @HackerJoe
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    55 days ago

    Fuck Ubisoft.

    Wait. What’s the article about? Ahh yes, very iconic. Fuck Ubisoft.