• Shadywack@lemmy.world
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    5 months ago

    Game development wasn’t nearly as corporatized back then. At that timeframe the discovery of what’s possible was still being invented, let alone formulated. The sheer discovery back then of what you could do in gameplay was a brand new frontier.

  • Fredselfish@lemmy.world
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    5 months ago

    Anyone read our heard the audiobook of Masters of Doom by David Kushner? He goes over the history of both Johns and the history of them creating Doom.

    • five82@lemmy.world
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      5 months ago

      I’ve been listening to it in my car over the last few weeks. I’m really enjoying it so far.

      • Fredselfish@lemmy.world
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        5 months ago

        I bought on Audible years ago and have listened to it at least 7 to 8 times. Great book and I learned a lot about the two John’s lives.

  • psyc@lemmy.world
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    5 months ago

    Read his new book and it was a cool look into that era of game design and development. Id games played a huge part in my becoming a computer geek

  • Defaced@lemmy.world
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    5 months ago

    So what happened to Blackroom? I’d love to know what happened to that game and the fallout of them pulling the Kickstarter. He clearly moved on to sigil but man I really think he could make a cool new IP with gzdoom if he actually tried, instead of just living in the past with sigil.

    • skulblaka@startrek.website
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      5 months ago

      I think Selaco beat him to the punch there. I am by no means a game designer but it’s seriously impressive what they did with the gzdoom engine. I have a hard time imaging anything that could top it within the same engine.

  • mindbleach
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    5 months ago

    Tangentially, people should watch the series Children Of Doom on Youtube - which is only occasionally about id Software. It’s a history of first-person shooters, year by year, focusing on one landmark title before covering other major releases.

    Admittedly it only starts with Catacomb 3D. The genre’s origins go back another decade, give or take. How far exactly depends on how you define it. Personally I would say: free rotation, on-foot gameplay, some kind of hitscan or projectile combat. Maze War from 1973 doesn’t quite count. Battlezone is a tank sim. (As is id’s Hovertank.) I think the earliest example I’d count is The Eidolon… by Lucasarts. They flipped the Rescue On Fractalus renderer upside-down so you can wander caves and hunt dragons. The game runs on Commodore 64.

    • ramirezmike@programming.dev
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      5 months ago

      he was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake

    • ripcord@lemmy.world
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      5 months ago

      As other people mentioned, this is a dumb take.

      But also - the guy had some cringe moments. And he hasn’t had other insane smash successes like the many he was part of in the 90s. That’d be incredibly tough.

      But he seems like a genuinely good dude and was absolutely a pioneer. People are still interviewing him for a reason. And not because he’s trying to relive his glory days.