Pulling into an area, the odds of unwanted clinging proximity decrease with more turns made and the more gnarly the road choices appear.
Simple flow chart with unpopular choices. Three gnarly turns in a row is pretty solid.
If it’s ugly looking, of course walk it first. Even big puddles will deter weaklings and tweaklings.
Thus I’ve woken in the middle of the night because the moon has come up and I’m surrounded by lowing cows, or being bumped by a bear, or being practically deafened by profound silence (mostly).
Pulling into an area, the odds of unwanted clinging proximity decrease with more turns made and the more gnarly the road choices appear.
Simple flow chart with unpopular choices. Three gnarly turns in a row is pretty solid.
If it’s ugly looking, of course walk it first. Even big puddles will deter weaklings and tweaklings.
Thus I’ve woken in the middle of the night because the moon has come up and I’m surrounded by lowing cows, or being bumped by a bear, or being practically deafened by profound silence (mostly).