- cross-posted to:
- games
- cross-posted to:
- games
This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.
But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don’t work on their game 24/7 and forever.
Which is why some degree of chaotic lawlessness (as in pirate disks being sold near subway entrances) is good for humanity and good for the market.
And there’s no inherent moral value in intellectual property or copyright, so only whether it’s ultimately better or worse to have it is important.