• TommySoda@lemmy.world
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    5 months ago

    After over 1,000 hours in that game, I left my negative review a couple years ago and quit forever. The predatory monetization eats away at the fun. Slowly at first, but building up over time. It’s just been bad decision after bad decision since the game came out. You slowly start to realize the game you’ve been playing isn’t even fun anymore and you only play for the new cosmetics for fear of missing out. Daily challenges, weekly challenges, seasons, events, limited time game modes, premium skins, loot boxes, special legendary cosmetics for those that spend the most, vaulting content for a false sense of scarcity and slow progression. And now after all this, the one thing people could get from a one time purchase (if they grind hard enough) is gone. Honestly, I’d leave another negative review if I could.

    • MentalEdge@sopuli.xyz
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      5 months ago

      I would have happily bought the game. I’m still having a ton of fun playing with friends.

      But I have never, and will never, spend even a cent on it.

    • Rai@lemmy.dbzer0.com
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      5 months ago

      I left when I realized people weren’t aimbotting… they’re just using a controller and my keyboard/mouse ass is being auto-aimed at from medium and short distances.

    • Evotech@lemmy.world
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      5 months ago

      See that’s insane to me, your spent 1000!! Hours. It was obviously a good game

        • Evotech@lemmy.world
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          5 months ago

          Is still a good game for people who had never played it. Even though you have seen and done everything and is done with the game

      • conciselyverbose
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        5 months ago

        That’s not inherently true, though. What if 99 people out of 100 who play 1000 hours are fine, but the 100th has his brain broken and is addicted to giving the owner their rent and food money? The people who escape can still see the things that the game did to their brain and not suggest anyone else go down that path.

        And yes, they’re literally designed with that intention in mind, to create addicts. Escaping doesn’t mean the experience was worth it.

    • ObsidianZed@lemmy.world
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      5 months ago

      The problem is the game was developed by a (for the most part) loving studio with a vision and then EA started milking it dry.