• sugar_in_your_tea
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      4 months ago

      The original argument was that most good developers tend to support their games post launch. My point is that post launch support should rarely be necessary for good developers, with Nintendo and many indie and AA devs as examples of that.

      Post launch support is a crutch that far too many devs rely on to ship games before they’re actually finished. If you have a list of bugs and features that need to be completed before the game is “done,” you’re not ready for launch. If you have a list of features that you’d like to add to increase appeal of the same, that’s a different story entirely.

      Most official AAA launches should be considered “early access,” and most “early access” launches shouldn’t be released yet. Change my mind.