nanoUFOM to GamesEnglish · 4 months agoDragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realisticautomaton-media.comexternal-linkmessage-square19fedilinkarrow-up130arrow-down11cross-posted to: [email protected]
arrow-up129arrow-down1external-linkDragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realisticautomaton-media.comnanoUFOM to GamesEnglish · 4 months agomessage-square19fedilinkcross-posted to: [email protected]
minus-squareMango@lemmy.worldlinkfedilinkEnglisharrow-up5·4 months agoYeah, it kinda fucks up their style.
minus-squareDarkThoughts@fedia.iolinkfedilinkarrow-up3arrow-down1·4 months agoThat’s their own fault though. They could’ve gone a completely different route. https://www.youtube.com/watch?v=vMojbF7lN0k
minus-squareDarkThoughts@fedia.iolinkfedilinkarrow-up4·4 months agoBecause it a) avoids the mentioned issues of the display of emotions and b) it simply looks much better and more faithful to the original graphics style.
minus-squareMango@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down3·4 months agoWho needs emotions in videogames?
minus-squareEtterra@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·4 months agoThat art style always sucked. The way they draw heads and faces is a deep dive into the uncanny valley.
Yeah, it kinda fucks up their style.
That’s their own fault though. They could’ve gone a completely different route. https://www.youtube.com/watch?v=vMojbF7lN0k
Why would they?
Because it a) avoids the mentioned issues of the display of emotions and b) it simply looks much better and more faithful to the original graphics style.
Who needs emotions in videogames?
Removed by mod
That art style always sucked. The way they draw heads and faces is a deep dive into the uncanny valley.
You take that back!