nanoUFOM to GamesEnglish · 3 months agoFor the first anniversary of Baldur's Gate 3, we talk to Larian about how it reinvented itself, why it scrapped its plans for Baldur's Gate 4, and what the future holdswww.pcgamer.comexternal-linkmessage-square4fedilinkarrow-up138arrow-down12
arrow-up136arrow-down1external-linkFor the first anniversary of Baldur's Gate 3, we talk to Larian about how it reinvented itself, why it scrapped its plans for Baldur's Gate 4, and what the future holdswww.pcgamer.comnanoUFOM to GamesEnglish · 3 months agomessage-square4fedilink
minus-squareTexasDrunk@lemmy.worldlinkfedilinkEnglisharrow-up4·3 months agoIf BG4 ends up on the horizon and not 15 years out, I hope Larian licenses the engine. There are improvements that can be made but they did solve a lot of problems in bringing TTRPG to a video game.
minus-squarehuginn@feddit.itlinkfedilinkEnglisharrow-up7·3 months agoThe next patch fully opens the game to end to end mod support. Items, characters, races, quests, dialogue - all available to mod. It seems like the game will be able to live on in the modding community for a long time yet.
minus-squareinlandempire@jlai.lulinkfedilinkEnglisharrow-up3·edit-23 months agoI don’t know if this will get as much content as Skyrim has do far, but this is huge, I’m hoping we get to see how deep modders can go
If BG4 ends up on the horizon and not 15 years out, I hope Larian licenses the engine. There are improvements that can be made but they did solve a lot of problems in bringing TTRPG to a video game.
The next patch fully opens the game to end to end mod support. Items, characters, races, quests, dialogue - all available to mod.
It seems like the game will be able to live on in the modding community for a long time yet.
I don’t know if this will get as much content as Skyrim has do far, but this is huge, I’m hoping we get to see how deep modders can go