First, some background: I first became aware of PC gaming in 2012 (15yrs after HL1, 7yrs after HL2). I played both games back-to-back and then later replayed both separately.
There’s so much to be said about these two games, but I’ll sum up my feelings in a few bullet points:
- HL1 is more thematically unified. It plays true to its Sci-Fi & Die Hard roots up to the point of campiness, but that fits rather well for a game whose protagonist is effectively a nerdy Doom Marine – more a force-of-nature embodiment of survival than traditional hero.
- HL2, on the other hand, feels weighed-down by this legacy. It wants to tell a serious story about a charismatic freedom-fighter. That’s an aesthetic which clashes terribly with HL1’s mute, stoic survivalist.
- HL1 has a better core gameplay loop. It plays to its strengths: gunplay & level exploration. Exposition & puzzling are almost always delivered through these mediums wherever possible. Those few chapters which depart from this philosophy (On a Rail, Xen) are the weakest in the whole game as a result.
- HL2, by contrast, seems almost insecure. It only trusts the player to stick with the core gameplay-loop for a few chapters at most before pivoting into yet another gimmick – almost all of which (barring the gravity gun sequence) feel painfully drawn out:
- Water Hazard: Boating
- Highway 17: Driving
- Sandtraps: Physics “Puzzling” + “Platforming”
- Nova Prospekt: Wave-Based Point Defense
What do you guys think? There’s a lot worth unpacking here which I couldn’t quite articulate. What are your takeaways?
would you go for the remake (Black Mesa) or the original?
I think both are worth playing, but I’d say that it’s a better experience to play the original HL1 first. Black Mesa doesn’t obsolete the original at all IMO – they have very different level designs and aesthetics.
alright, thanks for the guidance!
Having played both, Black Mesa for an easily more modern and more cohesively told story with actual re-occuring characters. Original Half-Life for the sheer chaos and being able to kill characters in a game-breaking way.