- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Guests:
- Leo Vansteenkiste, Principal VFX Programmer
- Edward Fuller, Senior Principal Systems Designer
- Guillaume Gardella, Senior VFX Artist I
- Francesco Litrico, VFX Programmer III
TL;DW:
- 4.0 will only have fire inside ships.
- Fires start based on:
- Damage (when ship item HP reaches 0).
- When items with high level of wear misfire (random chance).
- Weapon impact.
- Warming the ship room to high enough temperature by opening the door on a warm planet for example (technically possible, there’s no planet hot enough for that to happen).
- Bringing already burning items into a ship.
- Fire propagation is based on fuel (surface), oxygen and temperature.
- Every surface material has different properties that affect how quickly it burns.
- Other objects like cargo or ship components can also catch on fire. Player can’t (but will take damage).
- Fire will burn the oxygen to a point of asphyxiation.
- Plenty of footage of using fire extinguisher.
- Fire can restart if you don’t put it out properly.
- Fire extinguishers have limited amount of “ammo”, you need to put them back to their storage stations to refill them. Recharge will not work if life support system is down.
- Fires can be put out by removing oxygen from a burning room (turning of life support, opening doors in space).
- Visual damage caused by fires has to be fixed at a proper repair location (station), manual repairs can only fix the functionality of destroyed items.
alpha 4…