I always wondered why they draw black holes like they do in that the accretion looks like it’s drawn in two planes. I would have thought it would have looked a bit more like a saturns rings?
Or is it exactly like saturns rings but we see the whole ring bent round the top because a black hole bends the light around so we can see it?
Or is it something else entirely that they are trying to depict here?
Black homes are so massive and heavy that they bend light (well, technically every piece of mass does, even yo momma). It’s bend so extreme that that accretion disk appears warped.
A similar thing happens with neutron stars that can also bend light in such a way that you can actually see part of the back of the star (if you were able to see it anyway, it would be dark) as light that would be emitted from parts of the back would warp around to the front where you could see it
Yep, you got it right. The accretion disk is actually really flat. Those images are produced in simulations that take into account the curved (and very complex) paths light takes in the vicinity of a black hole. These images really depend on the angle between the line of sight and the disk.
Yeah, I misremembered the Interstellar paper that said it was the first simulation for a movie and thought it was the first image simulation ever. It’s even referencing the old one there.
Hi Astrophysics,
I always wondered why they draw black holes like they do in that the accretion looks like it’s drawn in two planes. I would have thought it would have looked a bit more like a saturns rings? Or is it exactly like saturns rings but we see the whole ring bent round the top because a black hole bends the light around so we can see it? Or is it something else entirely that they are trying to depict here?
Black homes are so massive and heavy that they bend light (well, technically every piece of mass does, even yo momma). It’s bend so extreme that that accretion disk appears warped.
A similar thing happens with neutron stars that can also bend light in such a way that you can actually see part of the back of the star (if you were able to see it anyway, it would be dark) as light that would be emitted from parts of the back would warp around to the front where you could see it
Yep, you got it right. The accretion disk is actually really flat. Those images are produced in simulations that take into account the curved (and very complex) paths light takes in the vicinity of a black hole. These images really depend on the angle between the line of sight and the disk.
The second one. The image is simulated as how an external observer would see it. It was firstly done for the Interstellar movie.
The first simulated images were actually computed decades ago, but I think Interstellar had the most detailed simulation by a high margin
https://www.cnrs.fr/en/press/first-ever-image-black-hole-cnrs-researcher-had-simulated-it-early-1979
Interstellar spent 100 hours of mainframe compute time per frame to simulate a black hole
https://www.indiewire.com/features/general/black-hole-photo-christopher-nolan-insterstellar-predicted-look-1202057414/
Wow, that first one is so cool.
Yeah, I misremembered the Interstellar paper that said it was the first simulation for a movie and thought it was the first image simulation ever. It’s even referencing the old one there.
Cool, thought for a long time there it was just an artistic liberty; but this is much cooler.
Hit the nail pretty hard on the head there