- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
For the sake of starting some discussion around here, I’m a week 1 kickstarter backer who is still in love with this project AMA.
I tried the game about 3 years back and it was a glitch filled mess. How are you finding it now?
As a very early backer (2015), I still come back to the game once a year hoping that it is finally in a playable state, only to leave disappointed.
My current rig of an i7/3080ti/32gbRAM/NVMe had issues with walking around the station with a decent frame rate; after spending 20 minutes of trying to get my ship out of storage (not going to list the countless bugs there), I finally took off and was excited to leave orbit and fly around space…
Unfortunately my ship had another idea; it clipped me out of the captains seat and into high orbit; my ship kept flying its trajectory, while I slowly tumbled back into the planets gravity.
I hope that by 2035 we might see a stable beta release.
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I love a good indie game crowdfunder, but at this point Star Citizen is effectively a triple-A game. In turn, this raises the bar for what we expect it to look like and deliver
Interesting, in that I feel that indie games are in general better products than “triple-A” games, sometimes this is still valid if you include early access indie games…
And I bet most of it has gone towards getting Chris Roberts a comfy nest egg for when he eventually decides he’s got enough cash, cans the game, and runs away to some country without an extradition treaty to the US.