On my recent trip to the Grinding Gear Games studio I had a chance to interview Mark and Jonathan, game designers on Path of Exile 2 as well as play the game...
In scourge, I built a character super invested into block as a primary defensive layer. That was a MASSIVE mistake, because one of the common scourge enemies, the angel, had a skill called omega beam, which did a MASSIVE amount of damage, and wasn’t an attack OR a spell. You have chance to block attacks and chance to block spells as your stats. So, that massive fuck off laser beam couldn’t be blocked and made my primary defensive layer pretty much useless. Super happy they’re going to be getting rid of the distinction.
In scourge, I built a character super invested into block as a primary defensive layer. That was a MASSIVE mistake, because one of the common scourge enemies, the angel, had a skill called omega beam, which did a MASSIVE amount of damage, and wasn’t an attack OR a spell. You have chance to block attacks and chance to block spells as your stats. So, that massive fuck off laser beam couldn’t be blocked and made my primary defensive layer pretty much useless. Super happy they’re going to be getting rid of the distinction.