• Captain Aggravated
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 months ago

    Don’t do it randomly. Either design sequences where Indy is disarmed, or actually embrace the 6 bullets per level idea, don’t puss out and leave bullets just before every conceivable thing Indy might shoot. Make every encounter doable with the whip/fists/environmental stuff, but make shooting something a very cool way to handle certain situations for players who conserve their ammo.

    • PenguinTD@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      One of the old Indy adventure game(Last Crusade) have that branch where you can shoot, fight or work around the airship boxing champ.