The game got a lot of hate online, but I’ve generally found when a game is hated on, there’s usually something more. So I decided to actually play the game. I’m 5 hours in

Honestly I like it, for telltale like walking simulator, it sets up the story pretty well, it has some nice sci-fi beats. It’s good for what it is. It isn’t anything it promises not to be. I think it’s a good game, I’d recommend waiting until it goes on sale for $10 maybe. At that price point it’s about the cost of a movie and That’s where I put it in terms of value pricing.

Gameplay https://www.youtube.com/watch?v=MTUVJp25g44

Steamdb https://steamdb.info/app/721180/info/

  • jet@hackertalks.comOP
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    4 months ago

    How did they pay for the game?

    https://threadreaderapp.com/thread/1827912191275909237.html

    More data on this twitter thread. I’m not happy using twitter as a source, but there is a puzzle here, how can this company keep releasing extremely niche games, how do they stay in business?

    • 1.4M USD from Norwegian Film Institute
    • 150k USD from EU Grant

    But… the math doesn’t add up, 15 employees over 5 years at 100k USD per employee : 7.5M (probably more, since they had 309 people mentioned in the credits)… so where does the rest of the money come from?

    The theory is that RedThreadGames exists to turn grants into games, and they don’t care if they make money from the games.