For months, players have been complaining about high rents in the city-building sim. This week, developer Colossal Order fixed the problem by doing something real cities can’t: removing landlords.
Its the only solution, otherwise it optimizes for profits as opposed to capacity ensuring a provisional floor of everyone having a basic standard of shelter that allows them to focus on productivity and improvement as opposed to surviving this month’s rent
Its the only solution, otherwise it optimizes for profits as opposed to capacity ensuring a provisional floor of everyone having a basic standard of shelter that allows them to focus on productivity and improvement as opposed to surviving this month’s rent