Sim, arcade, simcade, anything. I’m kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out.

Me personally, I’d say Dirt Rally 2, very addicting gameplay.

  • @[email protected]
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    2 days ago

    Consider most of people already gives what they like and also me have variety of interest (likes Rally, Endurance racing, Open wheel, Closed circuit, Street races and so on), maybe I’ll go with Tokyo Xtreme Racer (and its spin off Drift) series. To me Genki much more than a game but rather a love letter to these genre (they even go down with consulting with street racers, incorporating them in game, and make short documentary about them!).

    (Excuse me for going a little bit on culture) First the main elephant, the Wangan racing genre. back then (even to this day?) this sub-genre of racing is niche as IIRC this racing scene mostly around Japanese and traced way back in 80s and early to mid 90s during Economy bubble era. Everyone had a lot of cash to spend their money and guess what? those city people spend it on (illegal) street racing and the infamous one where they raced on highway networks. You got japanese tuners also actively participating on these kind of activity even the infamous one! Like owner of RE-Amemiya, Abflug, TOP SECRET, Auto TBK, MCR and so on, now coupled of that with infamous exclusive Mid Night Club, you get the idea of why these people seeking thrill of moving fast on this highway roads. For Touge scene and sub-genre, I think you guys all know very much as it’s more popularised by kind of Initial D and such.

    Back to the game. back then you can’t find a almost 1:1 recreation of Shuto highway network in a game. On Tokyo Xtreme Racer 1 (Dreamcast) you have almost 1:1 recreation of C1 loop portion of Shuto highway which is well made and still hold up to this day even with decent car roster. Tuning in this game is fairly deep and necessity to gain upper hand on higher stake, you have to make sure your gear setup suited to the portion of highway you’re currently run, running on Wangan Bay route isn’t the same as running on C1 Loop or Shinkanjo area. Tokyo Xtreme Racer 2 (on Dreamcast) brought Wangan Bay route and Yokohane road into the menu and so the highway network almost fully(!) complete, this time they brought more selection to the cars and gives you freedom which car you want to start your adventure to become one of the fastest highway racer. Tokyo Xtreme Racer Zero somehow a port of TXR 2 on PS2 which add several new rivals and new cars exclusive to PS2. Tokyo Xtreme Racer Zero-One (3 on the West) brings licensed cars and 2 other city like Nagoya and Osaka but at cost of reduced cars (still interesting selection).

    For both main series and its spin off Drift series that distinguishing themself with other akin to Need for Speed is the RPG element and roguelite that makes every playthrough can be different. You can start the game using Kei cars class, you can start with bigger luxury cars, or you can just start with sport coupe cars just like everyone else. Your car is half of your strength, you need to couple that with car setup and your skill to conquer the road to become one of the fastest. Another interesting bit is that each Rival has these small bios about them which gave them little bit of personality. To me those what makes it feel more raw and engaging for use who likes the genre and culture around it (becasue back then these street racers come from variety of background, you can have your ordinary young adult up to businessman member).

    Nowaday Wangan genre have their spot filled with Assetto Corsa with Shuto Revival Project (SRP) map and even with “No Hesi” (western equivalent) server and you have standalone game such as Night-Runners.

    While Genki confirmed they develop new Tokyo Xtreme Racer, I have mixed feeling on it afraid that it turn become something like C1GP where they playing “safe” and becoming more into legal area turning the highway into something like sanctioned race event akin to Tokyo Expressway/Special Routes map in Gran Turismo. Wangan racing without traffic and heavily modified cars kind of feel off.

    Fun fact: Genki help Namco develop Wangan Midnight in its early day even on PS2 game they reuse TXR0 game engine, and then Namco do it themselves and turn it into arcade game (Wangan Midnight Maximum Tune series).

  • @[email protected]
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    82 days ago

    I’m a huge fan of Burnout Paradise. The crash physics and cameras are so addicting that I’ll drive up and down the same street just flipping my car on its roof using the same split ramp just to see the carnage. The driving is a wonderful arcadey feel that makes insane turns easy to pull off, and the crashes make those insane turns addicting to completely fail.

    Many people say the early Burnout games are better, but I’ve never played them and Paradise has remained entertaining for 17 years

    • @[email protected]
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      32 days ago

      Every time I hear Paradise City I see the loading screen, nostalgia for those early days with the 360 camera that gave you a drivers license. Good times and it still holds up, my gf had never played it and had a great time smashing barriers the other day.

  • @[email protected]
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    42 days ago

    My favorite racing game is Sonic & All-Stars Racing Transformed Collection (2013 version). Arcade racing in the style of Mario Kart, it was the one time where Sega did what Nintendont in that genre. Amazing tracks, amazing wide selection of Sega characters to chose as racers (also ralph from ralph breaks movies for some reason), amazing 3 way modes of racing (by land, by water, by air), amazing replayability due to all the racers and modifications possible to choose from, and good price in promotion events.

    • @[email protected]
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      12 days ago

      I knew one of the designers who worked on that (or maybe on one of it’s ports?) and he fucking loved the game. He would often describe in detail why it was the superior kart game

      • @[email protected]
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        12 days ago

        I believe him, it is awesome to play until this day. Would love to hear him spell out exactly how and why.

  • kingthrillgore
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    52 days ago

    Gran Turismo and Forza. I love the simulation aspect, ain’t no way on Earth I want to drive a sports car. Too irresponsible.

    Mario Kart for the social aspect.

  • @[email protected]
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    2 days ago

    Wreckfest, Absolute Drift, Art of Rally, BeamNG, New Star GP, F1 23, My Summer Car, Super Woden GP 2.

    A bit more unorthodox than the normal recommendations maybe but truly excellent games. Except for F1 they are all quite cheap too.

  • @TopRamenBinLaden
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    12 days ago

    Dirt Rally 2 with even a cheap driving simulator setup is incredible. It’s like the dark souls of racing games, and doesn’t hold your hand at all.

    Assetto Corsa is another great one with a simulator. The amount of mods, cars, and tracks added to the game has made enough content to keep someone entertained for probably their whole life.

    Really, any modern racing game that uses wheel and pedals are amazing compared to what existed before that. Luckily, even the good direct drive wheels and good pedal setups have gotten more affordable in recent times.

    • @[email protected]
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      22 days ago

      Assetto Corsa with realistic force feedback in non power steering cars is unironically a workout. Driving a F-40 on the Tokyo highway project for an hour and I actually sweat. Few times I’ve loosened the mounting of my wheel I have to grip it so hard haha. It’s advisable to let go of the wheel when you crash too.

  • @[email protected]
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    42 days ago

    For sim, I utilize iRacing to practice and learn tracks before real life amateur endurance races in champcar and lemons as well as track days.

    IMO iRacing physics are so good and the tracks are so well modeled that it’s a very effective learning tool. It’s the first sim since Live For Speed that really feels close enough to real life for me to forget I’m playing a sim.

    Plus traffic management and race craft are so crucially important in wheel to wheel racing & I simply don’t get any other opportunity to practice those.

  • Yuri addict
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    52 days ago

    When my logitech g27 racing wheel was still working i USED to play the living hell out of modded richard burns rally it was fun playing a racing sim with almost life like physics.

    • @[email protected]
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      52 days ago

      It’s amazing that it’s still the best rally sim to this day. This game is old enough to drink in the States.

      • @TopRamenBinLaden
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        2 days ago

        Best rally Sim is definitely debatable, but it most definitely still holds up pretty well against more modern rally sims like Dirt Rally 2.0, and that is insane enough considering it’s age. The mods for RBR have definitely extended its lifespan.

        The physics in RBR still feel better to me than the modern rally games like Dirt Rally 2, and WRC9 and what not, and that is incredibly impressive. I will say the modern games are better for competitive play and obviously have better graphics and immersion.

  • @[email protected]
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    2 days ago

    Art of Rally

    Need For Speed: Heat

    Does bike racing count? If so: Descenders is amazing

    And if that counts, how about Crumble?

    Ooh: Turbo Golf Racing, and Kart Rider

    Race the Sun?

  • Mossy Feathers (They/Them)
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    3 days ago

    TrackMania – I recommend Nations Forever if you’re starting out; it’s free and Nations was the “meta” environment (different environments have different physics) for a long time, so there’s a fuckton of custom content for it.

    As for what it is: it’s like the racing genre’s Quake equivalent. It’s also like super hot wheels. And it’s like Mario Maker. You make all kinds of crazy tracks with it, like Mario Maker. The tracks feature all kinds of wall rides, half-pipes, jumps, loops, and so on, with nothing more than inertia holding you to the track; like hot wheels. And finally, like Quake (and Mario Maker), the high-level players are bat shit insane.

    This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don’t think there’s a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.

    All of that said, no pressure because you’re mainly racing yourself, even in multiplayer. You’re trying to get the best time on a track, and multiplayer is basically the same, except your time is being compared with everyone else’s. There isn’t even any vehicle collision (strangely, there’s an option for it, but it doesn’t seem to do anything).

    Play TrackMania. Is fun.

    • @[email protected]
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      113 days ago

      Seconding Trackmania, though I’d recommend playing the latest one released in 2020 rather than Nations Forever. A year’s access to everything is $20 and you get tons of content to play.

      For a game that is at its core can be played at the highest levels with just 4 buttons it is incredibly complex with an insane skill ceiling. I’m pretty good and the difference between me and the top players is absolutely insane. The game is a bit beginner unfriendly, mostly because you are going to suck against good players because there are tons of mechanics that the developer tells you nothing about and unless you watch a video you aren’t likely to understand why players are leaving you in the dust.

      This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don’t think there’s a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.

      The max speed is 999 km/h, which is only acheivable with speed drifting, but speed in excess of 800km/h are not uncommon to hit in certain kinds of tracks. Your statement about controls also isn’t correct, most of the top players play with controller, but there are some that are keyboard players, there is even a couple insane ones that play wheel (most notably Granady).

      • Mossy Feathers (They/Them)
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        3 days ago

        Huh, I was under the impression that high level players used keyboards and that gamepads were unusual. I was almost certain I’d read that keyboards were considered better because they were full-on/full-off instead of analog; the logic being that it let you respond faster. Where an analog stick would have some ramp-up time when you switch directions, a keyboard would register a full press the moment the key is pressed far enough to complete the circuit. Meanwhile, the physics of Nations were made with keyboards in mind, so analog controls wouldn’t offer that much of an improvement.

        At least, I was sure that’s what I’d read.

        Edit: that may have been before TrackMania 2, I’m not even sure if Nations supports analog controls. I haven’t played any of the games after Nations/United.

        • @[email protected]
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          3 days ago

          There are advantages and disadvantages to all the control schemes depending on the types of tracks you play, the surface you play, and the car/environment you play.

          Most good players play with controller because there are many situations you run into where you want the precision of steering a specific amount around a corner, or you are playing a track where you want to either speed drift (SD) at a specific angle (e.g. fullspeed or higher speed dirt/grass/plastic) or want to keep your steering under a certain angle to no slide (e.g. low speed dirt/grass/plastic).

          There are techniques such as neosliding where it is much easier to do them in keyboard as it requires multiple taps in quick succession. It is also easier to play keyboard when you need to make turns where timing of a full steer is important (e.g. ice).

          Considering cars other than the stadium car you start getting into situations where one control scheme is far superior than others. The snow and rally environments require smooth steering so wheel is superior there, but controllers are a good middle ground. Desert is faster with tapping movements over smooth steering so keyboard is a bit better there. I recall canyon is a bit better with keyboard as well.

          This all applies equally regardless of whether you are playing older or newer games, analog and digital controls are available in all the PC games.

          • Mossy Feathers (They/Them)
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            3 days ago

            I was curious enough that I looked into it a bit and it sounds like the difference is negligible at this point because they added keyboard binds for partial presses in response to analog keyboards(?). Again, I haven’t played TM2 or anything after, last game I played was TMUF/TMNF, so I haven’t tried using them myself, however when I was looking to see what the kb/controller/wheel split was I found a lot of people saying that there isn’t a strong reason to use one over the other anymore due to the new binds.

            Edit: it actually makes me kinda happy to talk about this. I loved the games as a teenager, but they were too niche and I never had anyone to talk to about them.

            Edit 2: damn, I remember finding the OG game at Fry’s and thinking it looked like the coolest game ever and getting confused when no one else thought it was sick as fuck (everyone was into Halo and CoD, and tbf, I was into them too; but I had patrician tastes that spanned multiple genres, not like the casuals I grew up around u.u)

            • @[email protected]
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              33 days ago

              Yeah they added “action keys” that can trigger different percentage presses (20-40-60-80-100%) as a “fix” because the bobsleigh blocks they added in the new game were not keyboard friendly and they wanted to even the playing field. They eventually changed the physics to get rid of that specific need (but not completely) but they are still useful in some situations.

              Download the newest game! It has a free access tier which gets you access to the first 10 tracks of the quarterly campaign and to the ranked mode. It is a bit limited but enough to see if you might get back into it. There is a decent community on reddit for the game.

        • @[email protected]
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          3 days ago

          Growing up I’ve always been a keyboard racer. The only benefit i see from gamepad is that you can hold any angle while turning, even slight ones.

          With keyboard every movement is timing and it’s easier to build muscle memory for me.

          Edit: the reason I want a vr headset and racing wheel are the opposite of what keyboard gaming is

    • @[email protected]
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      13 days ago

      High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.

      It’s wild to me that some players like GranaDyy are actually able to compete using a racing wheel.

  • @[email protected]
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    42 days ago

    Need for Speed Porsche to be honest. The campaign of going through the Porsche eras is iconic. Buying new cars and tuning them up is really fun and you really feel the difference between the cars.