• UltraGiGaGigantic@lemmy.ml
    link
    fedilink
    English
    arrow-up
    39
    arrow-down
    2
    ·
    edit-2
    2 months ago

    copyright used to only by 14 years plus a one time extention of another 14 years. Since quake 1 was released in 1996, it would be free for all to play with. Imagine being free to play with our own culture without all these work around.

    Imagine being free. I can’t honestly. Like a fish ,whose entire life was in a bowel, trying to imagine a ocean.

    • RmDebArc_5OP
      link
      fedilink
      English
      arrow-up
      32
      ·
      2 months ago

      All of the Quake data files remain copyrighted and licensed under the original terms, so you cannot redistribute data from the original game, but if you do a true total conversion, you can create a standalone game based on this code.

      As I understand it the engine is Foss but the assets aren’t, like the doom engine vs the doom wad.

      • pastermil
        link
        fedilink
        arrow-up
        7
        ·
        2 months ago

        So I would presume this libre alternative would have all the assets free, no?

        • RmDebArc_5OP
          link
          fedilink
          English
          arrow-up
          4
          ·
          2 months ago

          According to their GitHub the art is BSD licensed and the rest GPL

  • HereIAm@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    2 months ago

    Do I understand it right that it’s a free replacement of the still copyrighted game assists such as textures and models, and not the code itself? I’m curios if the level design wouldn’t also fall into this.

  • gramgan@lemmy.ml
    link
    fedilink
    arrow-up
    3
    ·
    2 months ago

    Wait, so there’s multiple engines? Someone explain this to me—if I wanted to play free Quake in the simplest way, what exactly would I need to install?