nanoUFOM to GamesEnglish · 1 year agoTake-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games | GameSpotwww.gamespot.comexternal-linkmessage-square36fedilinkarrow-up1148arrow-down14
arrow-up1144arrow-down1external-linkTake-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games | GameSpotwww.gamespot.comnanoUFOM to GamesEnglish · 1 year agomessage-square36fedilink
minus-squareElderos@lemmings.worldlinkfedilinkEnglisharrow-up13·1 year agoHere’s how to monetize 100%% of your playerbase : Charge a one-time premium to have access to the game forever at a reasonable, region-adjusted price that the average worker can afford, and then fuck off.
Here’s how to monetize 100%% of your playerbase :
Charge a one-time premium to have access to the game forever at a reasonable, region-adjusted price that the average worker can afford, and then fuck off.