• Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
  • Fixed troopers sometimes not dying after doing their death flash state
  • Fixed Unstoppable state not preventing fire rate reductions
  • Fixed Grey Talon’s Charge Shot and Vindicta’s Assassinate cameras not working properly
  • Coelacanth@feddit.nu
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    3 months ago

    Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended.

    I haven’t personally been a victim to this, but I think it’s good for the health of the game overall. Curious to hear what aspiring pros/high rank players think of it. It certainly created a unique meta and required some skilled execution to pull off, but it also would lead to insanely snowbally games with the proficient team sometimes tripling the other team in net worth.

    • Evotech@lemmy.world
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      3 months ago

      I mean max you could gain was a 33% increase with 2 people double dipping?

      I think it would have been good to keep at least a version of it. Right now there’s very little incentive to be active in lanes before the 10 minute mark. And later you are also mostly punished for fighting since you potentially lose your unsecured souls that you gained traveling the map.