A Meme. The first half shows a screenshot of the game “Banana” on Steam, showing how it weighs 1.89 Gigabytes. The second half shows a couple of native americans talking on a snowy landscape while inspecting footprints on the snow.

Native A: A western game dev has been here. Native B: How can you tell? Native A: It weighs 1.89 Gigabytes.

    • catsup@lemmy.oneOP
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      2 months ago

      Western countries (USA) often have rich economies, which means that the average person in said countries often has better access to high amounts of storage than people from impoverished countries. This makes it so it’s not a priority for companies targeting that audience to optimize for disk space.

      TLDR: Rich countries get beefy PCs, which get unoptimized games

        • brb
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          2 months ago

          For a banana clicker, yes

            • sag@lemm.ee
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              2 months ago

              As a person who have 32 GB storage on my mobile device. It is.

                • Zangoose@lemmy.world
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                  2 months ago

                  You’re right. It actually has less content than any mobile game except cookie clicker (and even then it’s arguable cookie clicker has more content). In reality this should fit on an 8gb phone from 2010 because it is literally just a single image of a banana that you click on.

        • thedirtyknapkin@lemmy.world
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          2 months ago

          their point is that this is a game with maybe 50 still image assets and absurdly simply gameplay. it could be like 2MB, but it was likely built on preexisting assets and code that don’t try to be lightweight.

          the point is that 10 years ago the exact same game would have been like 25MB at most. I’m not familiar enough with the changes in the tools used by Indy devs in the time, but my guess is that it’s where you’ll find the reason.

    • osaerisxero@kbin.melroy.org
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      2 months ago

      I think the OP’s explanation is the real one, but I still like to think this is a thing where more than one thing can be true