This video is brought to you by Worlds of Aria, out on Steam on September 27th. http://bit.ly/SW_Worlds_of_AriaIn this episode of Design Delve J & Ludo sit d...
Corpos love to parrot sunk cost fallacy. As a developer myself I have seen very promising projects thrown away at 95% completion because some finance guy realized how much they had spent on it. No amount of “we’re only weeks away from launch” or “look at the potential here” will work with these people. It’s maddening how detached from reality they are, they get it in their head that another penny will mean that they’re just burning money, when all I see is how much was already spent.
So yeah, with 400mil put in already? You don’t even want to see if any of it is salvageable? The maps? The worlds? F2P? Selling it to an indie dev to retool? Nope, to corpo you might as well throw it in the garbage, anything else is “Sunk cost”
Corpos love to parrot sunk cost fallacy. As a developer myself I have seen very promising projects thrown away at 95% completion because some finance guy realized how much they had spent on it. No amount of “we’re only weeks away from launch” or “look at the potential here” will work with these people. It’s maddening how detached from reality they are, they get it in their head that another penny will mean that they’re just burning money, when all I see is how much was already spent.
So yeah, with 400mil put in already? You don’t even want to see if any of it is salvageable? The maps? The worlds? F2P? Selling it to an indie dev to retool? Nope, to corpo you might as well throw it in the garbage, anything else is “Sunk cost”
Hell, they were already selling copies too. They were at 100% “completion” and still threw it out