This video is brought to you by Worlds of Aria, out on Steam on September 27th. http://bit.ly/SW_Worlds_of_AriaIn this episode of Design Delve J & Ludo sit d...
I still think the games biggest failure was it being paid (and not cheap) while there is plenty of F2P competitors that aren’t any worse. Why on Earth would anyone pay for mediocre online shooter just to try it out when you can instantly play dozen similar ones for free?
It was free in an open beta, and hardly anyone took the opportunity to play it then. Chances are they burn through more money than they make by making it free to play. I’d happily pay $40 if that same game had split-screen, private servers, and LAN deathmatch, but no one makes that kind of game anymore.
Idk, my point still stands. Ofc I could try it during open beta (if I knew), but then it still cost $40 which is ridiculous, because all the microtransactions were still there (if I’m not mistaken) so it felt like f2p, played like it, but stil cost 40 bucks. Lol, nope.
I still think the games biggest failure was it being paid (and not cheap) while there is plenty of F2P competitors that aren’t any worse. Why on Earth would anyone pay for mediocre online shooter just to try it out when you can instantly play dozen similar ones for free?
It was free in an open beta, and hardly anyone took the opportunity to play it then. Chances are they burn through more money than they make by making it free to play. I’d happily pay $40 if that same game had split-screen, private servers, and LAN deathmatch, but no one makes that kind of game anymore.
Idk, my point still stands. Ofc I could try it during open beta (if I knew), but then it still cost $40 which is ridiculous, because all the microtransactions were still there (if I’m not mistaken) so it felt like f2p, played like it, but stil cost 40 bucks. Lol, nope.