- cross-posted to:
- games
- [email protected]
- cross-posted to:
- games
- [email protected]
This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?
This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?
Clearly what they need is more management layers and SCRUM masters to streamline the game creation process.
and a dozen more external contractors will def make their games better
And of course, the preferred way is to do it at the office, 5 days a week.
How else do we foster a sense of team if all the devs are not in the office 5 days a week?
Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)
We will be installing clackball tables every 20 feet
Don’t forget AGILE. That should solve all of their problems, right?
They’re going lean so they’re firing half their workforce so the rest can produce more work. Don’t worry though middle management is safe