I’m trying to configure the gyro to help me aim. I’ve tried every configuration I can think of, or find online. I’m slamming head into a wall.

From what I can tell, the game now only accepts “steam controller” input. Which means the right joystick isn’t actually a joystick, it’s a weird virtual joystick, and there’s some conversion going on. So when the old methods for getting gyro input are used, ie “as joystick” or “as mouse”, the input is completely ignored by the game.

I’ve tried configuring a fresh controller configuration based on a standard controller, but then the game things I’m trying to use a keyboard and mouse and ignores all controller input.

Now, if I set gyro to “right stick (steam controller logo)”, then suddenly the gyro starts affecting the right stick. But instead of being a relative input, as in when I pull the left trigger to aim, use the current gyro position as zero, and all relative movement should be applied to the stick. Instead it is an absolute value, with the movement being relative to the calibrated location of gravity down. So when I pull the left trigger, I immediately stare into the sky.

I think the solution to this is the “auto world tilt” option, but that is only available in the “gyro to joystick” configuration, which of course doesn’t work.

Am I missing something completely obvious here? Can someone please guide me in the right direction? I miss gyro aim.

Thanks

  • beastlykingsOP
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    21 hours ago

    Good idea! My last playthrough was on my wife’s account, this time I’m borrowing it on mine. I’ll try to go back and see what hers is.

    • Telorand@reddthat.com
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      10 hours ago

      And to be clear, an old config can look fine, but the internal structure may have changed with how the game/steam interprets it.

      This most often happens to me where the devs create an official mapping later on that can do context-aware things in the game (i.e. using more than just Xinput).