nanoUFOM to GamesEnglish · 22 hours agoSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.comexternal-linkmessage-square18fedilinkarrow-up1150arrow-down10
arrow-up1150arrow-down1external-linkSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.comnanoUFOM to GamesEnglish · 22 hours agomessage-square18fedilink
Good.