nanoUFOM to GamesEnglish · 2 months agoSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.comexternal-linkmessage-square26fedilinkarrow-up1193arrow-down11
arrow-up1192arrow-down1external-linkSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.comnanoUFOM to GamesEnglish · 2 months agomessage-square26fedilink
minus-squareplasticcheese@lemmy.onelinkfedilinkEnglisharrow-up7·2 months agoI read this as Seven of Nine
I read this as Seven of Nine