Owners of Sony's classic consoles, PlayStation and PlayStation 2, now have another option for replacing worn-out controllers – the 8BitDo "Retro Reciever." The Retro Receiver can make...
I remember finding out Ridge Racer V was using them when it was released, and as cool as it was, it just seemed rather pointless. Sensitivity margin was so thin you had to be quite delicate with it.
@MrScottyTay@Kaan
Though I remember one of the Gran Turismo games had an option to use the right analog stick up and down as an accelerator and break. It was tricky to master, but effective.
@MrScottyTay
It definitely was hard to get used to. But with Gran Turismo, it rewards precision. I was also a fan of games like Driver, that were more forgiving.
Barely any game uses them. And I think it’s only needed in MGS. So, far from pointless imo.
I remember finding out Ridge Racer V was using them when it was released, and as cool as it was, it just seemed rather pointless. Sensitivity margin was so thin you had to be quite delicate with it.
and almost all racing games or games with vehicles that use th face buttons for acceleration, think GTA, NFS, Gran Turismo
@MrScottyTay @Kaan
Though I remember one of the Gran Turismo games had an option to use the right analog stick up and down as an accelerator and break. It was tricky to master, but effective.
Yeah, I think most racers do that, very hard to get used to in my opinion, but definitely an option
@MrScottyTay
It definitely was hard to get used to. But with Gran Turismo, it rewards precision. I was also a fan of games like Driver, that were more forgiving.
The Ace Combat games used them for throttle, rudder and radar zoom level.
Silent Hill 2 uses it unfortunately.
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GTA3 as well
Though its rather pointless IMO