I really hate whenever I try to explain how some bad rules can be abused and immediatelly get someone say shit like “If this happens in your group, change it” as if that would solve the problem. And whenever it is not soemthing you witnessed personally, then it means it never happens and could never happen.

  • eerongal@ttrpg.network
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    3 hours ago

    i mean, if youre wanting exploitative rule mechanics based on wording/interactions, you need to look no further than base first aid and medicine in CoC; You’re able to make 1 of each per wound you take. Unlike older editions, they’ve done away with the heal cap on it, so if you’re down HP, simply deal yourself 1 HP of damage, make a first aid check. and then make a medicine check to heal at minimum 2 HP. Repeat until full. You can easily reheal yourself to full this way, which is definitely “unintended” based on how healing works (and older editions).

    Edit: at the end of the day, my point is that pretending other games cant or dont have exploitative mechanics/builds/whatever is naive at best? It’s not a D&D only problem. It’s just more prevalent in D&D because 1) it has more rules and 2) it has more players.

    • ProfessorOwl_PhD [any]@hexbear.net
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      2 hours ago

      I think you’ve conflated part of those rules - there’s nothing in the medicine skill saying you can only do it once per wound, just first aid. So you can deal/restore 1 damage in between medicine checks, but that’s not what let’s you keep making medicine checks.

      • eerongal@ttrpg.network
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        2 hours ago

        A character is limited to one successful treatment of both First Aid and Medicine until further damage is taken.

        Pg. 65, under first aid.

        • ProfessorOwl_PhD [any]@hexbear.net
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          24 minutes ago

          So it is, I’d been looking at the damage and healing rules on 120. I’m sure that’s going to be fun to bring up at the table…

          Still, I don’t think that’s as egregious as something like pun-pun or sorlocks short resting to regain spells. There are exploits in other systems, but not at the level or frequency of D&D.

          • eerongal@ttrpg.network
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            2 minutes ago

            yeah, unfortunately the CoC rules have always been kind of a mess. it still has a lot of that early RPG “stream of consciousness” aspect to it.

            But yeah, at the end of the day, the number of rules you have is far more relevant to how many “exploits” there are, so CoC/VtM being less “crunchy” will result in less exploits.