• MoonManKipper@lemmy.world
    link
    fedilink
    arrow-up
    8
    arrow-down
    1
    ·
    2 months ago

    I think that’s a reach - the difference between boring choices and interesting ones isn’t the engine - look at New Vegas and Daggerfall.

    • switchboard_pete@fedia.io
      link
      fedilink
      arrow-up
      9
      ·
      2 months ago

      e.g., starfield would’ve been a very different game had you been able to fly space -> surface, and had there been vehicles to do actual exploring with

      it would’ve completely changed the way the game plays, and opened up new possibilities for design. it also would’ve removed many of the oft-criticized loading screens and made the whole experience flow better.

      but they can’t do any of that, because the engine isn’t good enough to support it.

      sometimes you can’t make a choice because the engine says no