- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
This is a post to brainstorm some ideas about the game and what it could have been. I’ll start by listing some old features that I really liked:
- As I mentioned in my previous post, isometric screenshots. They just look good.
- The old smelting system. It was only in indev version 0.31. You would smelt iron by using flint and steel to ignite a fire in which you would then drop the iron ore onto the fire, producing iron ingots. It was definitely faster and more “atmospheric” than the current way of smelting in my opinioni even though it was simpler.
- The saturation of Alpha and below, it makes the simplest places look nice.
- Indev world types.
What are your opinions and ideas?
There was something special about the scale too. Obvious seed example"Glacier" really showed off how grand and surreal mountains and outcroppings got in the beta world generator.
Hard agree, when i need to play on modern versions i usually generate a 1.7 world and then transfer it to the new game versions, the terrain inspires me to build in a way modern versions dont.