The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 1 month agoWhich game started this? It's everywhere.lemmy.worldimagemessage-square81fedilinkarrow-up1303arrow-down131
arrow-up1272arrow-down1imageWhich game started this? It's everywhere.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 1 month agomessage-square81fedilink
minus-squaregrrgyle@slrpnk.netlinkfedilinkEnglisharrow-up24·1 month agoI remember the first time I sent out a ping in the voxel-based action-adventure game Outcast (1999). I thought it was the coolest thing I’d ever seen. There are good and bad implementations, but going to have to disagree with op on the whole.
minus-squaremindbleachlinkfedilinkEnglisharrow-up1·1 month agoCame here to suggest that’s probably the earliest example. They were flexing their voxel engine, which made it easy to recolor an expanding circle around the player. And it was sick.
I remember the first time I sent out a ping in the voxel-based action-adventure game Outcast (1999). I thought it was the coolest thing I’d ever seen.
There are good and bad implementations, but going to have to disagree with op on the whole.
Came here to suggest that’s probably the earliest example. They were flexing their voxel engine, which made it easy to recolor an expanding circle around the player.
And it was sick.