The article is in German, but here’s a section machine-translated into English

We look at what players want and what we’ve changed recently. If we added new types of caves and forests to the game last year, it will be about other things for now, such as the combat system. In this way, we want to ensure that there is something for everyone in “Minecraft”. We also try to add things that solve a problem in the game.

  • socialpankakemix@lemmy.blahaj.zone
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    2 天前

    combat has been in the works for a while they are just have been unwilling to make any changes, lets hope they decide its time to shake things up, but if were changing game mechanics and not just adding new stuff, then can we please revisit enchanting, and the inventory, these two things consistently get in the way of me enjoying the game, the combat doesn’t.

    • tiramichu@lemm.ee
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      2 天前

      Inventory PLEASE

      The number of blocks in the game just keeps growing and growing but the inventory is the same size as ever.

      They’ve tried to work around this wilth shulkers (useful!) and bundles (less useful…) but the core problem is the same; there’s just not enough space.

      It’s not so bad for adventuring - it’s building where things really get awful. Spending half your building time block swapping from shulkers is not a fun experience.

      I rarely play modded, but I’ve had the experience of ‘backpacks’ on a friend’s modded instance and it’s such a quality of life improvement. Please.

    • Stovetop@lemmy.world
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      2 天前

      Sometimes I wonder if they shouldn’t just take a page out of the design for Minecraft Dungeons. Not that they should directly import the gameplay or the mechanics, but even just having more gear variety, more sorts of effects that things can provide, more weapon types, etc.

      Having some mechanic to respawn with your stuff when you die would also be nice. It’s hard for combat to be a “thing” when the consequence for doing badly is losing everything and starting from scratch. Some people prefer that, but it doesn’t really encourage risk taking, so for most people the easier approach to combat becomes “don’t”.