The question of difficulty came to mind while playing Metaphor. It was pretty challenging early on when resources were very limited and I was also learning the gameplay systems, but I’m starting to feel powerful now mid-game (while still being challenged a bit). That’s where I like to end up, typically. It has a nice ludonarrative feel for the games that typically have you killing god.

What do you like?

  • Ashtear@lemm.eeOP
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    9 hours ago

    One thing I appreciate about FF5 is it allows for more of that flexibility. Fewer bosses like FF3’s Garuda or dungeons like Cave of Shadows that will give the player a particularly hard time if they don’t follow the prescribed party composition.

    I was mildly concerned, as Metaphor had a little bit more of this than I liked at first. It seems to be easing up on this as the game goes on with more flexible options made available, fortunately.