• Jrockwar@feddit.uk
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    3 hours ago

    $700 million is the estimated development cost of the Falcon Heavy.

    Not a game, not a space simulation, but the actual Falcon Heavy rocket. A rocket that can actually go into space.

    I know they’re different things but I thought I’d leave this here to put things in perspective.

  • Mandy
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    4 hours ago

    All bs and scam atuff aside. This is what happens when you have a leader who never gets told no.
    Dude never finished and feature krept freelancer too before Microsoft kicked him to the curb and finished it themselves.

    • SupraMario@lemmy.world
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      21 minutes ago

      Yep, feature creep is basically this entire dev cycle. Dude just keeps adding more and more and never really finishing anything. I grabbed the game on sale a few years ago, I have maybe 15 hours into it. It’s got stuff to do, but not what I would expect from the money and time that’s been spent on it.

  • brsrklf@jlai.lu
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    5 hours ago

    Roberts is relatively well-known in and out of the Star Citizen community for being a perfectionist at the best times.

    In a parallel universe, Roberts would have been allowed to continue working on Freelancer, and it would still be in development hell in 2024 with no end in sight.

  • misk@sopuli.xyz
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    5 hours ago

    I imagine that the news headlines of the future will be:

    12 Dyson Spheres and 700 Million Years Later, What’s Going on With Star Citizen’s Development?

    • limitedduck@awful.systems
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      42 minutes ago

      Stat Citizen has its problems, but it’s literally not vaporware since there’s something available that you can download and play with.

    • morbidcactus@lemmy.ca
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      1 hour ago

      I sold my pledges off 9 years ago, the reason I even made a reddit account in the first place. Was getting disillusioned with it back then and I was super excited when I initially backed it, had a decent amount of ships in the hangar at the time, but felt like I was only ever going to see them in the hangar

    • Fecundpossum@lemmy.world
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      5 hours ago

      Yeah, and it’s sad bro. I put about 900 hours into Elite: Dangerous, which I enjoyed a great deal, but it still left me longing for something with more depth. Back then I thought Star Citizen would be the next leap forward in my career as a space trucker who dabbles in bounty hunting and deep space exploration. I wanted to have games worthy of justifying a home cockpit setup, and now it seems like a lost cause.

      I really hope someone picks up the torch. Even if it’s just Frontier making a generational leap with the Elite IP.

      • FancyLad @lemmy.world
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        3 hours ago

        I remember how awesome Distant Worlds was, as a community event, and I wish I appreciated it more at the time. 65000 light years and back, I even bought a T-shirt and coin to commemorate the event lol o7

        • Fecundpossum@lemmy.world
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          3 hours ago

          My big in game accomplishment was making it to SagA*, I spent some time in colonia and joined a discord of nerds that hung out there getting big exploration creds. I actually made the trek all the way back to the bubble after spending about a month in the galactic core. It was an epic adventure in my mind, but afterwards it was hard to be motivated for the engineering grind.

      • subignition@fedia.io
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        5 hours ago

        Elite:Dangerous is sad for its own reasons, too, and I have a similar count of hours logged. Glacial pace of development and a lack of strong game design / sense for balance. I’m still stunned by how much of a selling point the background simulation was, and how limited it actually is in practice (it did get some love over the years, but far too little too late IMO.)

          • PushButton@lemmy.world
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            3 hours ago

            Like any of these games, you need to change the key bindings.

            I have a set that I use in all space sim. What I am trying to say is that the control can be the same as any other space sim.

            This type of game might not be your kind of stuff.

            • TachyonTele@lemm.ee
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              2 hours ago

              No, X is absolutely my type of game. Don’t blame me for the horrible controls and menus, I didn’t create that hot mess. It’s also a well complained about part of the game.

            • crapwittyname@lemm.ee
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              2 hours ago

              I couldn’t find a way to bind a double press in X4, so hold RB and tap X for example. These combinations are essential because there is no other way to use a controller to perform all of the necessary controls. It’s a shame because I would have invested a lot into the game if that was surmountable.

              • TachyonTele@lemm.ee
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                2 hours ago

                Steam might be able to bind that. But then you’re probably going to need a diagram next to you while you play so you remember all your controls.

                • crapwittyname@lemm.ee
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                  2 hours ago

                  I tried binding in Steam but the controller settings in Steam are kind of terrible too. Half the time I don’t know what a setting does, and I feel like I need to do a training course to understand it. So I gave up and went back to Elite.

          • peopleproblems@lemmy.world
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            3 hours ago

            Good lord if that ain’t the truth.

            It has every opportunity to be good, but I can’t even navigate the goddamn menus, let alone step into my ship.

            Forget about using something other than a mouse and keyboard too, it just won’t work.

            • Fecundpossum@lemmy.world
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              3 hours ago

              Yeah, I never even bought it after reading the reviews about how janky it is, I want to use a HOTAS and rudder pedals and it doesn’t sound possible in X4

              • arkthos@yiffit.net
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                1 hour ago

                I play it with hotas and it works fine. You’ll absolutely still want to keep a keyboard and mouse handy though because the RTS/management half of the game is really not that well controlled with a flight stick.

      • Sonotsugipaa@lemmy.dbzer0.com
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        5 hours ago

        I haven’t played E:D so I can’t really make comparisons, but maybe X3/X4 can pique your interest?
        I don’t think they can justify a home cockpit setup, they’re also kinda hard to get into (especially X3, you can’t get far without a guide), but hey, there’s a combined 1.5% chance that you haven’t heard of them and that you’ll enjoy at least one of them if you don’t care much about graphics. Or voice acting. Or UI/UX.

        • Agent Karyo@lemmy.worldOP
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          4 hours ago

          X3 is a fun game, with a very developed universe (you’ll see factions conduct invasion in real-time as you do your own thing) with a wide variety of gameplay. The universe of X3 honestly makes Star Citizen seems like a theme park for children.

          That being said it is extremely difficult to get into them both because there are so many gameplay options and the UI/UX is subpar (prepare to be constantly fiddling with menu and looking up how to execute a given course of action).

  • TachyonTele@lemm.ee
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    4 hours ago

    Why finish the game when you can sell “ships” for hundreds of dollars each?

  • jagermo@feddit.org
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    5 hours ago

    I backed it with about 60$ on the Kickstarter and have tried a few alphas. Its nice but unpolished. I don’t care about the drama and by this point, if they release a game, I’ll be happily surprised - and if not, meh.

    • fulg@lemmy.world
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      2 hours ago

      Same for me, though I did splurge a bit ($150 I think) to get the game on a USB key shaped like one of the starships in the game. I will never get that USB key…

      If they ever get done I will consider spending more time with it, I don’t really care for early access into an unfinished game.

      I should have asked for a refund when we had the chance…

    • thisbenzingring@lemmy.sdf.org
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      5 minutes ago

      I try to follow the emails also but its a hot mess. I can never understand any interesting developments. Its like reading AI jibberish.