• misk@sopuli.xyzOP
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    2 months ago

    I’m afraid they might never hear that releasing games in such a dire technical state is not something that they should be doing.

    • steeznson@lemmy.world
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      2 months ago

      It’s a typical Japanese developer mentality of “if it ain’t broke” (even if it is broke). You see the same thing from other high profile devs like From Soft. I think the country also still relies heavily on fax machines.

      Personally I’ve been enjoying the game despite the performance woes but I can see how it would ruin someone else’s fun. You have to wonder about why it is so hard to implement anti-aliasing in their engine…

    • Mister Neon@lemmy.world
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      2 months ago

      People are having performance woes? I got like 40 hours in it without so much as a hiccup. I have it on PC.

      Edit: oh you were talking about Silent Hill not Metaphor: ReFantazio.

      • misk@sopuli.xyzOP
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        2 months ago

        It looks like PS3/PS4 cross-gen title (no ambient occlusion, basic geometry) while not even hitting stable 60FPS on PS5/XSX.

        • steeznson@lemmy.world
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          2 months ago

          I’m playing on Series S and it gets really rough in the later levels like the snowy mountain city

        • Mister Neon@lemmy.world
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          2 months ago

          Yeah it definitely could use a texture upgrade. I’m guessing they’re trying to squeeze out whatever they can get out of that engine; which I assume is the same one Persona 5 is built out of.

          • misk@sopuli.xyzOP
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            2 months ago

            It’s the exact same engine. It’s not like this engine can do Persona type games only. It looks great in SMTV and Tokyo Mirage Sessions so it’s even more confusing.