• Cyberspark
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 month ago

    Go play Morrowind and come back and say that it’s a simulationist immersion game again.

    It is now but it’s roots were deep in RPG stats beforehand.

    • evilcultist@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 month ago

      My first TES game was Arena. I’m familiar with the way it used to be (and still wish we had Thaumaturgy and Mysticism). I still think those games were simulationist immersion games. No other series would let you essentially live a life as a burglar in a fantasy world. I don’t think being simulationist immersion games precludes them from having stats. I do think it means they wouldn’t really be the same if they were turn-based (which is what I was talking about).

      Edit: when this posted I saw that I typed “real time” instead of turn-based in my last comment. So I guess I did indicate I wanted turn-based combat, but this was a mistake.

      • Cyberspark
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 month ago

        I see where you’re coming from, though when they were using attack rolls to determine hits and was essentially real-time-turns I think I still disagree with your definition. I don’t have a good counter to your point, I just don’t agree on the words used now =P