Fubarberry@sopuli.xyzM to Steam Deck@sopuli.xyzEnglish · 17 hours agoWhen the Steam Deck was still just an idea, Valve says some staff were like, "I just want that for me" and "the point wasn't even to make a product out of it"www.gamesradar.comexternal-linkmessage-square85fedilinkarrow-up1453arrow-down15
arrow-up1448arrow-down1external-linkWhen the Steam Deck was still just an idea, Valve says some staff were like, "I just want that for me" and "the point wasn't even to make a product out of it"www.gamesradar.comFubarberry@sopuli.xyzM to Steam Deck@sopuli.xyzEnglish · 17 hours agomessage-square85fedilink
minus-square3ntranced@lemmy.worldlinkfedilinkarrow-up14·4 hours agoExactly, if you want a good product, have the developers make what “they” want. Usually works out.
minus-squarepscamodio@feddit.itlinkfedilinkarrow-up3·1 hour agoThis may work if the developer is a possible client too like in this case. But I feel that’s the exception. Do what the clients want and not what developers, designers or management want.
minus-squareyetiftw@lemmy.worldlinkfedilinkarrow-up1·1 hour agomy point was more broad. most products are design based on what the “market” wants, instead of what the individual making it wants. thus results in a diluted product that does too many things and all poorly
Exactly, if you want a good product, have the developers make what “they” want. Usually works out.
This may work if the developer is a possible client too like in this case. But I feel that’s the exception.
Do what the clients want and not what developers, designers or management want.
my point was more broad. most products are design based on what the “market” wants, instead of what the individual making it wants. thus results in a diluted product that does too many things and all poorly