• lilja@lemmy.ml
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    2 hours ago

    It seems like the AAA publishers don’t know what to do with that type of mid-budget game that was the staple of the 2000s generation.

    Spend a bit of money (not crazy much), make something fun with a bit of originality, and just put it out for sale. No complex monetisation strategy or pipeline to funnel people to subscriptions. We give you money, you give us game.

    • Stovetop@lemmy.world
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      29 minutes ago

      Seriously, I don’t get it. If a project makes its budget back, it’s a success. Maybe it would also be good if they didn’t lay off so many developers between projects; for each project that pays for itself, even if it doesn’t provide dump trucks of profit and value for shareholders, the developers still get the experience of another successful project under their belts and that talent can be nurtured into greater success for future projects.

    • Melt@lemm.ee
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      2 hours ago

      The vampires working in the monetization and marketing department have to justify their jobs, they will continuously make shit up to milk the cash cow dry

    • DeathsEmbrace@lemm.ee
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      2 hours ago

      You don’t understand our entire society is shifting to an even greedier system to push a couple dimes extra at the cost of major quality. The enshittification era is coming or is already here.