Amazing how this cash grab of a game has been in early access alpha development for about 8 years now, finally releases, and this is the best they can do
Amazing how this cash grab of a game has been in early access alpha development for about 8 years now, finally releases, and this is the best they can do
Well… yeah? It’s a marching-cubes kinda voxel world, with highly realistic textures. That’s the look. If they tried adding displacement mapping or surface subdivision or whatever then it’d probably leave gaps all over the place. The scenery has to communicate how it’s constructed.