The shield maiden, muscle mommy, justice rains from above - Hildryn!
Release date: 2019-03-08
Passive: Utilizes shields instead of energy to power her abilities. Overshields protect Hildryn’s Health pool from damage types that normally bypass shields to directly affect health, such as Toxin damage and Combat Discipline’s health loss per kill.
Hildryn’s Shield Gating grace period is 3.5 seconds when fully charged.
Balefire - Charge and launch devastating bolts of fire (the game lies, it’s actually electricity).
Pillage - Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn’s own Shields and Overshields.
Haven - Create a shield aura around allies. Enemies that approach shielded allies will take damage.
Aegis Storm - Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.
Acquisition: Main blueprint can be purchased from Little Duck upon reaching Rank 2 with Vox Solaris. Component blueprints can be acquired from Exploiter Orb.
Aegis storm feels much better with the rework for better mobility and finally being able to cast abilities while it is active. It’s a little unfortunate that the Alt-Fire augment for Balefire does require the player to be using Aegis Storm, because it does feel significantly better to use than the charge fire mode. I do wish that it was possible to use other weapons than balefire while Aegis Storm is active, and being able to aim down sights to try to get Hildryn a little more out of the way when you’re trying to aim.
Balefire did get some buffs too recently like staggering enemies instead of ragdolling them, and charged shots consuming less shield and a slight increase in damage.