The possibility of a Dragon Age collection, similar to BioWare’s 2021 Mass Effect Legendary Collection, presents notable challenges, according to a recent interview with BioWare’s Director of Product Development. With experience at BioWare dating back to the original Dragon Age: Origins in 2009, Epler expressed enthusiasm for the idea, while acknowledging the difficulties due to the series’ engine diversity.

Dragon Age: Origins and Dragon Age II were developed using BioWare’s custom Eclipse Engine, while the third game, Dragon Age: Inquisition, was built using Frostbite, EA’s proprietary engine, initially designed for the Battlefield series. This contrast creates a significant technical hurdle for a remaster. In the interview, Epler noted, “I think I’m one of about maybe 20 people left at BioWare who’s actually used Eclipse,” emphasizing the uniqueness of each title’s engine.

  • Doom@ttrpg.network
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    18 days ago

    Honestly though origins wasn’t even that great. I thoroughly enjoyed it but still felt ehh about it. Dragon Age just needs to die as a series

    • Cyberspark
      link
      fedilink
      English
      arrow-up
      1
      ·
      17 days ago

      Too true, it was good by virtue of being the only modern game in the genre since nwn2 and basically no competition. It’s good, but nothing incredible.

      Between Owlcat’s pathfinder modules, Pillars of Eternity and Wasteland 2/3 we have plenty of strong contenders, but it’s still a genre lacking in games. I don’t think a DAO remaster does anything for that though.